Summary of Psunami Interface
Red Giant Psunami is very simple to use. Here is a quick overview of the main areas of its interface.
Preset Manager
Presets are pre-designed combinations of water elements that available for you to load in as new scenes. Properties are the individual Psunami parameters that have been adjusted to construct these scenes. Learn more.
Render Options group
Controls how Psunami displays its water scene. These options include being able to stretch or loop the animation time, and controlling the gamma and color in your scene. Learn more.
Read about Render Modes here and Render What choices here.
Image Map groups
Let you place up to three grayscale or color images in, on, or under your Psunami ocean surface for use as texture, reflection or displacement maps. Learn more.
Read about Map Is options here.
Camera group
Lets you position and animate Psunami's view camera in 3D space. Learn more.
Air Optics group
A physics-based render engine for atmosphere that creates photorealistic clear skies, along with haze and rainbows. Learn more.
Ocean Optics group
Controls how the upwelling light in your scene will affect the water. Learn more.
Primary Waves group
Waves in Psunami are generated by wind. This group controls the speed, direction, density, detail, smoothness, and scaling of the waves in your Psunami ocean. Learn more.
Lights 1, 2 groups
Psunami give you two light sources to work with. Learn more.
Swells 1, 2 groups
Swells are large, stable waves caused by distant phenomena — storms, earthquakes, and other seismic events — that are independent of the Primary Waves. Learn more.