.Obj Export - Exporting Wavefront
.obj Files
Before you Export your scene,
there are some steps you can take to help ensure that you'll
get the expected results...
- If you are using HyperNURBs
Objects, make sure that the "Subdivision Renderer"
setting is correct - the mesh will be subdivided in the .obj
file using the Renderer setting, NOT the Editor setting.
- If you are using Symmetry
Objects in your scene, you might want to collapse them and fix
up the uv-mapping before Exporting (you'd likely want to do this
anyway, in order to fix up your Group and Material selection
tags).
- If you're expecting 'Groups'
in the file, make sure that you have your Polygon Selection Tags
set up correctly, uniquely named and listed in the Group Tag (which would need to also be on
the mesh).
- Ditto the above, for 'UVMapper
Regions' and the Region
Tag.
- Make sure that your Materials
have unique names, with no spaces in them.
- Make sure that you have (uniquely
named) Polygon Selection Tags set up for your intended Material
zones and that your Texture Tags point to them (in the Texture
Tag's "Selection" field). See the section on Materials for details.
- If you have objects in the
scene that you don't want Exported to the .obj file, you can
simply 'hide' them in the Editor - Riptide Pro
will only Export unhidden objects*,
that are also not being masked by an "Export Mask Tag".
- If you have objects in the
scene that you don't (ever) want Exported to the .obj file, you
can use an "Export
Mask Tag" and still leave them visible in the Editor.
- Material names should not
contain spaces.
- Polygon Selection Tags should
not contain spaces.
(*
this is now an 'option' in v1.3)
Once you're ready to Export,
the first thing to know about Exporting .obj files with Riptide
Pro is that the plugin does not 'replace' the built-in
Wavefront .obj filter (it's not actually a 'Filter' plugin),
so you'll find it under the "Plugins" menu...
After activating the menu,
you'll be prompted with a standard File Requester, to allow you
to choose the name and location of the file to be Exported. After
choosing the name, the Export dialog will open...
...due to the differences in
the nature of Importing vs. Exporting, there are fewer overall
options for Exporting - most of the additional Import options
deal with how the mesh gets presented inside Cinema 4D - however
there are still more options than most 3D Apps allow.
The following related pages
(see the menu on the left) will describe the Presets and Mesh
Scaling sections, along with the individual File(s), Filter,
Face Sorting
and Animation
tabs.
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