mcjObjBasedAnim Instructions You need a sequence of numbered .obj files In the case of Blender, there is a checkbox in the wavefront obj exporter which lets you save the current playrange as a series of obj files start the script use the 'Load' button to load one of your .obj files we will call it the reference obj-prop. The obj file gets imported as a Poser/Daz prop. This needs to be done this way because Daz Studio's .obj importer would modify the position of the objects in the .obj file Note that the reference .obj-prop will be made invisible at render time Now Exit the script Position, Scale, Rotate, the prop how you want it to be Important tip Make sure your reference obj-prop position/rotation/scale has at least 1 keyframe else the copy/paste operation at render time wont work Apply the desired materials to the surfaces, example: iRay Water shader important: now select the reference obj-prop Restart the script