Interface> Master Controls
The Master Controls appear just below the Preview Window and control the global flare settings. This means that all of the active light elements in the Current Flare List will be affected as a unit. To adjust each of the light elements individually, go into the Element Parameters for that element. The Master Controls are Brightness, Scale and Color. There is also a Randomness function and a Zoom slider.
The Master Controls.
Brightness
The Brightness slider controls the brightness of the light effect. Surprise! The higher the value, the brighter the elements. A Brightness value of 0 does not render.
Left to right, Brightness at 30, 70 and 120. We chose the Bright Poppy preset for this effect.
Scale
The Scale slider adjusts the size of the light elements. It does not change the flare position. The higher the value, the larger the elements.
Left to right, Scale at 0.7 and 1.5.
Zoom
The Zoom slider zooms in and out of the Preview Window. Typically when KLF Photo is reopened, the last parameters that were rendered out will display. The Zoom slider is reset, however, each time. You can alternately use the keyboard Command+I/Mac [Ctrl+I/Win] to zoom in and Command+O/Mac [Ctrl+O/Win] to zoom out.
Color swatch
The Color swatch sets the color for the flare light source. To simulate a blue light, set the color to blue.
Only hue and saturation values are used from the color chosen. For example, a bright light blue and dark blue color will result in the same coloration. Neutral colors such as dark gray or black will not darken the flare.
Left to right, Color set to white (default), pink and turquoise.
Randomness slider, Randomize button
The Randomness slider and Randomize button work together. The Randomness slider accomplishes a few different states of chaos between certain numerical values. Simply drag the Randomness slider or type in a value, hit the Randomize button, and watch the fun start. It’s a great to make really cool presets very easily.
Randomness does different things along the slider line.
- Leaving Randomness at 0 results in no flare change when the Randomize button is pressed. Basically, at 0, nothing happens.
- Setting Randomness to 1 results in a +/- 25% change to all the fields of the flare element values.
- At a value of 1 to 25, Randomness will look at all of the elements active in the Current Flare List (and their associated parameters), and increase or decrease by plus or minus that value. This change happens each time you hit the Randomize button.
- Raising the Randomness to 25 will result in the flare being regenerated with completely random values.
- From value of 26 to 50, you start getting crazier stuff. Setting a value between 26-50 will result in new elements being added to the flare. The elements that get generated are limited to the flare’s original elements. At a value of 26, one or two elements will be generated. At 50, between two and ten elements will be generated.
- Values between 51 and 99 will generate completely new flares without limitations. A value of 51 will reset the flare element list and generate two to three random elements. A value of 99 will create up to 10 flare elements at a time. Basically, Randomness will grab anything and everything from the Element List and start changing up their parameters. The elements ARE limited to what’s in the Current Flare List. (Thank goodness; we can’t even imagine what would appear otherwise…)
- The closer to 99 you get, the more random it will be. It also increases the chance of getting a very large random set of elements.
- A Randomness value of 100 will result up to 20 flare element generations at once. Chaos! This is as random as it gets.
Left to right, variations at a Randomness of 7.
Left to right, variations at a Randomness of 25.