Description

Riptide Pro is the commercial version of my popular (and free) 'Riptide' Wavefront .obj file Import/Export plugin [NOTE: Starting with v1.7, Riptide Pro can also Import/Export .mdd files]. The Pro version was based on the feature-set of version 1.9 of the obsolete free plugin, but has been enhanced to include a multitude of new options and features along with some bug fixes and added stability along the way.

The Wavefront .obj file format - while limited in scope - has proven itself to be a valuable and widely available format for exchanging 3D geometry between various 3D Applications. The format itself doesn't support things like cameras, lights or rigging - it's mostly limited to static geometry - but it's human-readable text structure has made it a popular choice as a common geometry exchange format.

Even with such a simple format, there has been a fair amount of variation in the interpretation / implementation between various applications. The goal and design behind Riptide (and subsequently Riptide Pro) is to account for some of these differences and provide a robust set of options to allow the end-user (you) to make the best use of these files within Cinema 4D and when exporting to other 3D apps.

The original Riptide provided a good set of features and allowed a lot of flexibility not found in other implementations. Riptide Pro takes this idea to the next level, providing a host of new (and reworked) features, more flexibility and the ability to create 'Preset' configurations, allowing you to easily switch between setups for various conditions. You can think of Riptide Pro as "Riptide on Steroids".

Below is a chart that details some (not all) of the differences between the free 'Riptide' plugin and Riptide Pro options...

   Riptide Riptide Pro
Import Options:    
Import .obj files yes yes
Import .mtl files yes yes
Multi-File Import

no

yes
Option Presets Last Used only  Last Used, several pre-defined, plus unlimited user-created
C4D R10+ 'Layer' creation no yes
Mesh Scaling Up only Up or Down
Import Ngons yes yes
Import Normals yes yes
Import UV Coordinates yes yes
Import Materials yes Yes - with enhanced channel and texture control on a per-preset basis
Import Groups yes Yes - including multi-grouped faces
Import UVMapper Regions yes yes
Swap Y/Z Axis no yes
Flip X Axis  no  yes
Flip Z Axis Yes (always) Yes - as an Option
Center Mesh Axis no yes
Reverse Faces yes yes
Flip UV Horiz/Vert yes yes
Phong Tag Yes (always)   Yes - as an Option, with settable angle, per-Preset
     
Line Segments:    
Convert to Ngons no yes
Convert to Splines no yes
Spline Splitting no yes
Spline Grouping no yes
     
Mesh Splitting:    
Split by Object no yes
Split by Group yes Yes - also preserves Vertex-ordering
Split by Region yes yes
Split by Material yes yes
     
Export Options:    
Export .obj files yes yes
Export .mtl files yes yes
Multi-File Export  no  Yes - multiple options
Sequenced Animation Export  no Yes 
Option Presets Last Used only  Last Used, several pre-defined, plus unlimited user-created
Mesh Scaling Down only Up or Down
Export Faces (toggle) yes yes
Export Ngons yes yes
Export Normals Yes (requires Normal Tag) Yes - With only a Phong Tag
Export UV Coordinates yes yes
Export Materials yes yes
Export 'Object' Records no yes
Export Groups yes Yes - including multi-grouped faces
Export UVMapper Regions yes yes
Flip X Axis  no yes 
Flip Z Axis Yes (always) Yes - as an Option
Swap Y/Z Axis no yes
Multi-Grouped Faces no yes
Reverse Faces yes yes
Flip UV Horiz/Vert yes yes