First Learn NitroBake: https://www.youtube.com/watch?v=dNQZTahEzHg https://www.youtube.com/watch?v=3NkgJ1-7pxs&t=694s&pp=ygUTTml0cm9CYWtlIGNpbmVtYSA0ZA%3D%3D https://www.youtube.com/watch?v=kvWlHuPWReo&pp=ygUTTml0cm9CYWtlIGNpbmVtYSA0ZA%3D%3D https://www.youtube.com/watch?v=ouB2yt6sSRo https://www.youtube.com/watch?v=8k2Fg-kW72I&pp=ygUTTml0cm9CYWtlIGNpbmVtYSA0ZA%3D%3D https://www.youtube.com/watch?v=6Aqx9i-yM9E Functions > Bake Objects from the F-Curve window - Bake Expressions checked, Create Copy unchecked, Clean Tracks checked, All Parameters unchecked, POSITION checked, SCALE checked, ROTATION checked, PLA unchecked, ANIMATED PARAMETERS checked Then, to have it textured in Daz automatically, first make sure you're using materials on the object that will show up in Standard renderer. You can confirm the renderer by going to Render Settings (Ctrl + B), then at the top choose Standard from the Renderer pulldown. Select the object in the Objects panel, then at the top menu of the Objects panel, click Object > Bake Object. The Bake Object window will appear. Make sure that Keep UVs and Single Texture are checked. The other stuff can stay unchecked. For Path name, choose the directory where you will save your exported .fbx file that you will bring into Daz. Click the Bake button.